module Base
{
	model fhq57BelAirPolice
	{
		mesh = vehicles/vehicle_fhq57belairpolice,
		shader = vehicle_norandom_multiuv,
		invertX = FALSE,
		scale = 0.405,
	}
	vehicle fhq57BelAirPolice
	{
		mechanicType = 1,
		offRoadEfficiency = 0.8,
		engineRepairLevel = 5,
		playerDamageProtection = 0.8,
		engineRPMType = van,

		model
		{
			file = fhq57BelAirPolice,
			scale = 1.8200,
			offset = 0.0000 0.0110 -0.0385,
		}

		spawnOffsetY = 0.12999995,

		lightbar
		{
			soundSiren = VehicleSiren,
			leftCol = 1;0;0,
			rightCol = 0;0;0,
		}

		skin
		{
			texture = Vehicles/vehicle_fhq57BelAirPolice_shell,
		}

		textureMask = Vehicles/vehicle_fhq57BelAir_Mask,
		textureLights = Vehicles/vehicle_fhq57BelAir_Lights,
		textureDamage1Overlay = Vehicles/Veh_Blood_Mask,
		textureDamage2Overlay = Vehicles/Veh_Blood_Hvy,
		textureDamage1Shell = Vehicles/Veh_Damage1,
		textureDamage2Shell = Vehicles/Veh_Damage2,
		textureRust = Vehicles/Veh_Rust,

		sound
		{
			engine = VehicleEngineSportsCar,
			engineStart = VehicleEngineSportsCar,
			engineTurnOff = VehicleEngineSportsCar,
			horn = VehicleHornSportsCar,
			ignitionFail = VehicleIgnitionFailSportsCar,
		}

		extents = 0.8352 0.5824 2.3297,
		mass = 800,
		physicsChassisShape = 0.8352 0.5824 2.3297,
		centerOfMassOffset = 0.0000 0.2857 0.0000,
		shadowExtents = 0.8401 2.5570,
		shadowOffset = 0.0000 0.0000,
		engineForce = 3500,
		engineLoudness = 80,
		engineQuality = 70,
		maxSpeed = 100f,
		gearRatioCount = 2,
		gearRatioR = 3.5,
		gearRatio1 = 2.00,
		gearRatio2 = 0.60,
		stoppingMovementForce = 4.0f,
		rollInfluence = 0.7f,
		steeringIncrement = 0.04,
		steeringClamp = 0.3,
		suspensionStiffness = 30,
		suspensionCompression = 3.83,
		suspensionDamping = 2.88,
		maxSuspensionTravelCm = 15,
		suspensionRestLength = 0.2f,
		wheelFriction = 1.8f,
		frontEndHealth = 150,
		rearEndHealth = 150,
		seats = 4,

		wheel FrontLeft
		{
			front = true,
			offset = 0.3242 -0.0385 0.7912,
			radius = 0.16f,
			width = 0.25f,
		}

		wheel FrontRight
		{
			front = true,
			offset = -0.3242 -0.0385 0.7912,
			radius = 0.16f,
			width = 0.25f,
		}

		wheel RearLeft
		{
			front = false,
			offset = 0.3242 -0.0385 -0.5385,
			radius = 0.16f,
			width = 0.25f,
		}

		wheel RearRight
		{
			front = false,
			offset = -0.3242 -0.0385 -0.5385,
			radius = 0.16f,
			width = 0.25f,
		}

		template = PassengerSeat4,

		passenger FrontLeft
		{
			position inside
			{
				offset = 0.1538 0.1813 0.1374,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.5714 -0.1923 0.1868,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontLeft,
			}
		}

		passenger FrontRight
		{
			position inside
			{
				offset = -0.1538 0.1813 0.1374,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.5659 -0.1923 0.1868,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontRight,
			}
		}

		passenger RearLeft
		{
			position inside
			{
				offset = 0.1538 0.1758 -0.2418,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
			}
		}

		passenger RearRight
		{
			position inside
			{
				offset = -0.1538 0.1758 -0.2418,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
			}
		}

		area Engine
		{
			xywh = 0.0000 1.3242 0.8352 0.3187,
		}

		area TruckBed
		{
			xywh = 0.0000 -1.3242 0.8352 0.3187,
		}

		area SeatFrontLeft
		{
			xywh = 0.6593 0.1978 0.4835 0.4835,
		}

		area SeatFrontRight
		{
			xywh = -0.6593 0.1978 0.4835 0.4835,
		}

		area GasTank
		{
			xywh = 0.3462 -1.4066 0.4835 0.4835,
		}

		area TireFrontLeft
		{
			xywh = 0.6593 0.7473 0.4835 0.4835,
		}

		area TireFrontRight
		{
			xywh = -0.6593 0.7473 0.4835 0.4835,
		}

		area TireRearLeft
		{
			xywh = 0.6593 -0.5714 0.4835 0.4835,
		}

		area TireRearRight
		{
			xywh = -0.6593 -0.5714 0.4835 0.4835,
		}

		template = TrunkDoor,
		template = Trunk/part/TruckBed,

		part TruckBed
		{
			itemType = Base.BigTrunk,
		}

		template = Seat/part/SeatFrontLeft,
		template = Seat/part/SeatFrontRight,
		template = Seat/part/SeatRearLeft,
		template = Seat/part/SeatRearRight,

		part SeatRearLeft
		{
			table install
			{
				area = SeatFrontLeft,
			}

			table uninstall
			{
				area = SeatFrontLeft,
			}
		}

		part SeatRearRight
		{
			table install
			{
				area = SeatFrontRight,
			}

			table uninstall
			{
				area = SeatFrontRight,
			}
		}

		template = GloveBox,
		template = GasTank,
		template = Battery,
		template = Engine,
		template = Muffler,
		template = EngineDoor,

		part Heater
		{
			category = engine,

			lua
			{
				update = Vehicles.Update.Heater,
			}
		}

		part PassengerCompartment
		{
			category = nodisplay,

			lua
			{
				update = Vehicles.Update.PassengerCompartment,
			}
		}

		template = Windshield/part/Windshield,
		template = Windshield/part/WindshieldRear,
		template = Window/part/WindowFrontLeft,
		template = Window/part/WindowFrontRight,
		template = Window/part/WindowRearLeft,
		template = Window/part/WindowRearRight,

		part WindowRearLeft
		{
			area = TireRearLeft,
			parent =,

			table install
			{
				requireInstalled =,
			}
		}

		part WindowRearRight
		{
			area = TireRearRight,
			parent =,

			table install
			{
				requireInstalled =,
			}
		}

		template = Door/part/DoorFrontLeft,
		template = Door/part/DoorFrontRight,
		template = Tire,

		part TireFrontLeft
		{
			model InflatedTirePlusWheel
			{
				file = fhqMZSteelieDarkLeft,
				scale = 0.405,
			}
		}

		part TireFrontRight
		{
			model InflatedTirePlusWheel
			{
				file = fhqMZSteelieDarkRight,
				scale = 0.405,
			}
		}

		part TireRearLeft
		{
			model InflatedTirePlusWheel
			{
				file = fhqMZSteelieDarkLeft,
				scale = 0.405,
			}
		}

		part TireRearRight
		{
			model InflatedTirePlusWheel
			{
				file = fhqMZSteelieDarkRight,
				scale = 0.405,
			}
		}

		template = Brake,
		template = Suspension,
		template = Radio_HAM,
		template = Headlight,
		
		useChassisPhysicsCollision = false,

        physics box
        {
            offset = 0.0000 0.1343 0.0000,
            extents = 0.8352 0.2747 2.2308,
            rotate = 0.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.4066 -0.0406,
            extents = 0.7582 0.3407 0.7033,
            rotate = 0.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.3736 -0.4225,
            extents = 0.7582 0.3297 0.2527,
            rotate = 46.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.3516 0.3274,
            extents = 0.7582 0.3516 0.2857,
            rotate = -43.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.2516 0.7692,
            extents = 0.8352 0.1868 0.6374,
            rotate = 5.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.2369 -0.8297,
            extents = 0.5495 0.1648 0.5495,
            rotate = -9.0000 0.0000 0.0000,
        }

		attachment trailer
		{
			offset = 0.0000 0.0769 -1.1044,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 0.1044 1.1813,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}
